- Index
ImageMagick Examples Preface and Index
Simple Image Warping (rearrange pixel order)
Rotate and Shearing
Circular Warping
Animations
(fun examples)
In this section we will look at general and simplier image warping and
distortion operators that are provided by ImageMagick. This is as a way of
wetting your appetite for the more advanced and complex distortions which we
will look at in later sections.
Simple Image Warping
Simple Image Warping Operators just rearrange the pixels in the image. The
number of pixels and even the size of the image remains the same. The key
feature is that the image does not loose any information, it is just
rearranged, and could very easilly be returned to normal without any loss of
quality (excluding JPEG-like lossy-compression on save).
Basically it just rearranges the pixels, without destroying, overwriting,
copying, or color merging or otherwise modifying the contents of the original
image. Just moving the pixel postions withing in the image.
Flipping, and Mirroring
For these examples lets use this cute looking koala image...
The simplest image distortion is to rearrange the pixels in the
image so as to "-flip " it
upside-down.
convert koala.gif -flip flip.gif
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Or by using "-flop " you
can generate a mirror image.
convert koala.gif -flop flop.gif
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Before IM v6.6.6-5 both the "-flip " and the "-flop " operators did not modify the virtual canvas offset of the
image, relative to a larger virtual canvas that may have been present
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Transpose and Transverse, Diagonally
The "
-transpose
"
and "
-transverse
"
image operations produce diagonal mirrors of the image.
The "-transpose "
mirrors the image along the image top-left to bottom-right diagonal.
convert koala.gif -transpose transpose.gif
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While "-transverse "
mirrors the image along the image bottom-left to top-right diagonal.
convert koala.gif -transverse transverse.gif
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Before IM v6.6.6-5 both the "-transpose " and the "-transverse " operators did
not modify the virtual canvas offset of the image, relative to a larger
virtual canvas that may have been present
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Rectangular Rotates
All four types of operations shown above, will essentially produce a mirror
image of the original. The "
-rotate
" operator provides the other non-mirrored versions
of the image, including the original image itself.
convert koala.gif -rotate 0 rotate_0.gif
convert koala.gif -rotate 90 rotate_90.gif
convert koala.gif -rotate 180 rotate_180.gif
convert koala.gif -rotate -90 rotate-90.gif
convert koala.gif -rotate 360 rotate_360.gif
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Note that "
-rotate
" is a
simple distort only if you use a rotation angle of a multiple of 90 degrees.
Any other angle will introduce other more complex pixel level distortions into
the image. See
Rotate below.
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You may notice that a positive angle of rotation is clock-wise, which seems
to be logically incorrect. Internally however, it is mathematically
correct and is caused by use an of negated Y-axis. That is the Y-axis goes
from 0 at the top and positive downward. Because of this the coordinate
system in reversed, and thus the angle of rotation is also reversed
mathematically.
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Rolling Images like a bad TV
You can also "-roll " an
image horizontally (like a TV that is out of sync). The amount of the roll
(displacement of the image) is given in pixels.
convert koala.gif -roll +0+20 roll_horiz.gif
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Of course you can also roll the image sideways...
convert koala.gif -roll +30+0 roll_vert.gif
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Or by using a negative number of pixels, you can roll it in the opposite
direction.
convert koala.gif -roll +0-20 roll-horiz.gif
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Rolls are particularly important for
Tiled
Images as it repositions the tile origin, without destroying the images
'tilability'. In fact that is exactly what the "
-tile-offset
" setting
defines, how much roll to apply to a tiling image as it is read in by the "
-tile
" option.
Simple Image Warping Summary
The most important aspect of all these operators is that you can add them all
together in many different ways such that the result will be
exactly as
if no operation was performed at all.
convert koala.gif -roll +25+0 -rotate 90 -flop \
-roll +0-25 -flip -rotate 90 original.gif
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Rotating and Shearing
While the
Simple Distortion Operators (above) preserve
the images size and color, the next set does not. The results of these
operators do not fit in the original size, or even the original raster
grid of the image.
Rotating Images -- Simple Image Rotation
As you saw above the "
-rotate
" operator can perform simple, image preserving
distorts, when you rotate image in units of 90 degrees.
With other angles however, the rotated image will not fit nicely into a
rectangular image. Consequently to ensure that no image data is lost, the
size of the final image is enlarged just enough to accommodate the rotated
image.
convert koala.gif -rotate 30 rotate.jpg
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Note that the direction of rotate is clock-wise. This may seem illogical
mathematically, until you realise that the image coordinate system is relative
to the top-left of the image instead of the mathematical norm of the
bottom-left. The result is the angle of rotation is the oppisite of what you
may logically expect. This is important to keep in mind when dealing with any
form of image rotation, compared to a mathematical rotation.
The extra space added by ImageMagick is colored with the current "-background " color
setting. Allowing you to specify the color to fill into the corners.
convert koala.gif -background lightskyblue -rotate 30 rotate_color.png
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Of course if you want to fill with the transparent color, you will need to
ensure the image can handle transparency (by enabling adding an Alpha Channel), and is saved to an image format
that can handle transparency.
convert koala.gif -alpha set -background none -rotate 30 rotate_trans.png
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If the extra space comes out black, then your output image output format does
not allow the use of an alpha channel, (most likely the JPEG format), so the
transparency defaults to black.
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Before version 6.1.2, "-rotate " did not handle transparency correctly,
producing stripes of black and transparent in the corners of the rotated
image. The workaround for this problem was rather complex, involving
rotating the alpha channel separately to the colors.
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But what if you don't what that extra space, wanting to preserve the images
original size? Well you can use a centered "
-crop
" to return the image to its original size.
If you don't know what the original size was, you can use an alpha composition
trick (see the '
Src
' compose
method) to restore the image back to its original size.
convert koala.gif -alpha set \( +clone -background none -rotate 30 \) \
-gravity center -compose Src -composite rotate_resized.png
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The "
-rotate
" operator
also understands two extra flags. If a '
>
' symbol is added to
the rotate argument (before or after the number), then the image will only be
rotated if the image is wider than it is taller. That is
a '
90>
' will only rotate 'landscape' (wide) style images into
'portrait' (tall) style images, so that all th images are 'portrait' style.
The other flag '
<
' does the opposite, only rotate images that
are taller than it is wide. For example '
90<
' will make sure
all images are 'landscape'.
Another use of this flag is to rotate 'portrait' and 'landscape' images by
different amounts. That is you can just give two different "
-rotate
" operations such
that you angle 'portrait' one direction, and angle 'landscape' another
direction.
Digital photos can also be rotated to match the
Camera Orientation (based on the images EXIF meta-data) by using the "
-auto-orient
"
operator. However remember saving back to JPEG format may not be a good
idea.
Rotate Operator Internals
As of IMv6.7.3-4 the
Rotate Operator is now using
Distort Operator and
Scale-Rotate-Translate (SRT) Distortion.
Here is the more direct rotation using the underlying SRT Distortion.
convert koala.gif -virtual-pixel background -background lightskyblue \
-distort SRT 30 +repage rotate_srt.jpg
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Or using the '+' version of the distort operator to adjust the cavas size.
convert koala.gif -virtual-pixel background -background lightskyblue \
+distort SRT 30 +repage rotate_srt2.jpg
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There are many other controls provided by the
General Distort Operator for things like exact positioning of the center
of rotation, scaling, filter control, output image size, and controls for
Image Layering, that the simplier
Rotate Operator, does not provide.
Before IMv6.7.3-4 the
Rotate Operator was implemented
using
Simple 90 rotation Distorts followed by three
Image Shears, a technique known as 'Rotate by Shear' (RBS).
A technique first publish in research papers by Alan Paeth.
Unfortuanteally because this requires 3 separate shearing operations, you get
highly variable and sever bluring effects, especially when shearing thin
lines, which is why rotate is now implemented using Distort. You can see the
detremental effects of this in the rotation
Animations below.
The library function that did rotates as 'shears' is still available in the
API, but no longer available from the command line, unless you do the shears
yourself. See
Shear Operator below the full deatils of
the technique.
For a more deeper understanding of the various image rotation algorithms, how
they work, and the issues involved see
Leptonica Rotation. And the
examples used in
General Distortion
Techniques.
Shearing Images -- Linear displacement
The "
-shear
" operator
takes each row (or column) of pixels and slides them along so that each row
(or column) is displaced by the same amount relative to the neighbouring row
(or column). Its two arguments are given in terms of angles.
Just as with "
-rotate
"
the operation increases the size of the resulting image so as not to loose any
information.
However shear is more complex in that it is really a double operation.
convert koala.gif -background Blue -shear 20 shear_rot.gif
convert koala.gif -background Blue -shear 20x0 shear_x.gif
convert koala.gif -background Blue -shear 0x50 shear_y.gif
convert koala.gif -background Blue -shear 20x50 shear_xy.gif
convert koala.gif -background Blue -shear 20x0 -shear 0x50 shear_xy2.gif
convert koala.gif -background Blue -shear 0x50 -shear 20x0 shear_yx.gif
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If you look at the results you will see that a full X-Y "
-shear
" (fourth image) is
actually equivelent to the doing the the X shear first, followed by the
Y shear (with an appropriate image trimming), as showin in the fifth or second
last image).
Note that the ordering of the shears produce different results.
If only one number is provided (without any '
x
' in the argument,
as in the first image) then "
-shear
" will apply it in both the X and Y directions as
a sort of poor mans rotate.
The "-background "
color setting is of course used as the color for the extra space added.
convert koala.gif -background none -shear 30 shear_trans.png
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Before IM version 6.1.2 "-shear " did not handle transparency. The workaround for
for this problem was rather complex, involving shearing the alpha channel
separately to the colors.
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Note that using a "
-shear
"
in this way is not a correct method for rotating an image.
To actually use shear to rotate an image properly, you would need to perform
multiple shearing operations in the form of
"-shear {X}x{Y} -shear
{X}x0 -crop ...
", however working out the proper values for the
'
{X}
', '
{Y}
' and final trim requires some
trigonometry. The "
Rotate Operator" actually used to
be implemented in this way, and the API function to do this is still
available, but no longer from the command line.
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Note that shearing in the X direction will not affect an images height,
while shearing the the Y direction will not effect the images width. The
result is that the area covered by some object within the image will not
change (only the surrounding container holding the image).
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The Shear Operator is implemented as a direct
'warping' (distorting pixels in individual rows and columns only) of the
source image. As a consequence it does not use the Interpolation Setting or the the Virtual Pixel Setting.
As a result the areas added to the image is only filled by the current "-background " color,
and there is no method provided to preserve the original colors of the
image.
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For an alternative method that allows the use of image filters, interpolation,
and virtual pixels see
Affine Distortion.
For information on using Affine Matrices to implement shears, see
Affine Shearing. Neither method
however allow you to specify the shears using angles arguments.
Isometric Cube using Shears
While shears aren't the nicest or simplist of operators to use, that does not
mean you can't do fancy things with them. The following is an example of
using "
-shear
" to create a
isometric cube.
# Create some square images for the cube
convert logo: -resize 256x256^ -gravity center -extent 256x256 top.jpg
convert ../img_photos/pagoda_sm.jpg -resize 256x256 left.jpg
convert ../img_photos/mandrill_orig.png -resize 256x256 right.jpg
# top image shear.
convert top.jpg -resize 260x301! -alpha set -background none \
-shear 0x30 -rotate -60 -gravity center -crop 520x301+0+0 \
top_shear.png
# left image shear
convert left.jpg -resize 260x301! -alpha set -background none \
-shear 0x30 left_shear.png
# right image shear
convert right.jpg -resize 260x301! -alpha set -background none \
-shear 0x-30 right_shear.png
# combine them.
convert left_shear.png right_shear.png +append \
\( top_shear.png -repage +0-149 \) \
-background none -layers merge +repage \
-resize 30% isometric_shears.png
# cleanup
rm -f top.jpg left.jpg right.jpg
rm -f top_shear.png left_shear.png right_shear.png
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The above was developed from a simular
Windows
Batch Example by Wolfgang Hugemann <ImageMagick@Hugemann.de> in
his
Using IM under Windows contribution to IM
Examples.
Note that the above images are NOT correctly joined together. They should use
Plus Alpha Composition, but are using over
instead. For more information see
Aligning
Two Masked Images. As a result you can have problems aligning the three
images correctly, producing gaps or image overlaps.
As the positioning is restricted to integer positioning this problem can be
especially bad. Using a much larger size with easier to manage coordinates,
and a little fudging of the maths, can help in this case. After the images
have been merged together, resizing the result down to its final size will
sharpen and clean up any slight mis-alignments along the joins.
Another simular example but using
Affine
Distorts, and using correct alpha composition, is
3d Cubes, using Affine Layering. A method that
greatly simplifies the image processing needed to generate cubes like the
above.
Waving Images - Sine Wave Displacement
The "-wave " operator is
like "-shear " in that it
adds a 'linear displacement' to images. However this operator will only
displace columns of pixels vertically according to a sine wave function.
There are two arguments to the "-wave " operator. The first is the maximum height or
amplitude the pixels will be displace either up or down, while the
second is the wavelength of the sine function in pixels.
convert koala.gif -background Blue -wave 10x64 wave.jpg
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Note that because pixels can be displaced up to the given amplitude,
that much extra space will always be added to both the top and bottom of the
image, even if that space is not actually needed.
For example by adjusting the arguments so that the wavelength is double
the width of the image, you can make the image into an arc.
convert koala.gif -background Blue -wave 20x150 arched.jpg
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In this sort of case the unused space can be removed using either a "-chop ", "-shave ", or possibly even a
"-trim " operation.
Lets clean up the previous example by using a negative amplitude to flip the
arc over, and use "-chop "
to remove the unused space the "-wave " operator added.
convert koala.gif -background Blue -wave -20x150 \
-gravity South -chop 0x20 arched_2.jpg
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Of course the "-background " color setting can be used to define the extra
space added to the image.
convert koala.gif -alpha set -background none -wave 10x75 wave_trans.png
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As you can see from the above examples "-wave " only applies in the vertical or 'Y' direction. If
you want to add a wave in the X direction, you'll need to rotate the image
before and after you apply the wave.
convert koala.gif -rotate -90 -background Blue -wave -10x75 \
-rotate +90 wave_y.jpg
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The technique can be used to add a wave pattern or vibration to an image at
any angle. Examples of this is given in the
Vibrato Font and in the
Smoking Font.
One other limitation with "
-wave
", is that the wave only starts at zero. That
is the left most column is not displaced, while the next few rows are
displaced downward (positive X direction), unless you give a negative
amplitude for an initial vertical offset.
Basically the "-wave "
operator does not (at this time) allow you to specify an offset for the start
of the sine function. This can be rectified however by adding, then removing,
an image offset using "-splice ".
convert koala.gif -splice 19x0+0+0 -background Blue -wave 10x75 \
-chop 19x0+0+0 wave_offset.jpg
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While "
-wave
" will not make
use of the current
Virtual Pixel Setting
to define the color of the added areas, it will look at the current
Interpolation Setting to map the colors from
the source to the image generated. This means wave will tend to blur pixels
slightly in vertical bands across the image.
Circular Distortions
So far the image distortions have been rather mild, with very little
stretching, expanding or compressing of the image data. That is the data
remains pretty well unchanged.
These next few image operators can result in an image that is so distorted, the
original image can not be determined. The colors are twisted into a blurry
mess.
It also happens that they limit the distorting effects to a circular area with
little to no distortion of the original image at the edge of the image
rectangle. That means, you can use these operators on a smaller area using
the
Region Operator, and the result will
still blend into the original image without it looking like it was: cut out,
warped and pasted back into place.
That is they the operators are known as a 'local' distortion, as they could be
used to warp smaller areas of an image.
Imploding Images
The "-implode "
operator warps the image so as to pull all the pixels toward the center. Its
sort of like sticking a vacuum, or 'black hole' in the center of the image and
sucking the pixels toward it.
Caution however is advised to only use very small values, to start with, and
slowly increase those values until you get the desired result. Most novice
users tend to use too large a value and get disappointed by the result.
For example this is a typical image implosion...
convert koala.gif -implode .6 implode.gif
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Using increasingly larger values will essentially suck all the pixels in
the circle, into oblivion.
convert koala.gif -implode 5 implode_big.gif
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However be warned that using any "
-implode
" value larger than '
1.0
' is also
effected by the
Virtual Pixel Setting,
as the algorithm starts to make color references beyond the boundaries of
actual image itself. As the default the "
-virtual-pixel
"
setting is 'edge', the edge color or surrounding frame on an image can have a
major effect on the result.
For example these two images are the same except one had white border added to
it. this basically shows the area which is using colors looked up from beyond
the bounds of the image proper. The area normally defined by the "
-virtual-pixel
"
setting.
convert rose: -gravity center -crop 46x46+0+0 +repage \
-implode 3 implode_rose.gif
convert rose: -gravity center -crop 44x44+0+0 +repage \
-bordercolor white -border 1 -implode 3 implode_rose_2.gif
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Using different
Virtual Pixel settings such as
'
Background
' will produce the
same effect as adding "
-border
", but without enlarging the image.
Other
Virtual Pixel settings
can produce much more interesting effects in the central imploded region.
For example using a '
Tile
' setting can add highly distorted copies of the image.
For example here I implode simple box image using this setting...
convert -size 94x94 xc:red -bordercolor white -border 3 \
-virtual-pixel tile -implode 4 implode_tiled_box.gif
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More "
-virtual-pixel
" effects are explored on
Implosion Effects of Virtual Pixels.
As the number of pixels being imploded into a small area increases, and the
size of the implosion parameter gets very large, the results start to get a
'pixelated' look. To get a better more consistent result, you can increase
the number of pixels implode works with, using a technique called
Super-Sampling.
Basically by using a larger image (enlarging the source image if necessary),
doing the distortion, then shrinking the result to its final size you will
produce a much better result.
convert -size 94x94 xc:red -bordercolor white -border 3 \
-virtual-pixel tile -resize 400% -implode 4 -resize 25% \
implode_tiled_ss.gif
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As you can see you get a much smoother and more realistic result that shows
the internal detail of the distortion much better. However even
super-sampling wil break down in extreme images like this, as it involved
infinities. If you look carefully you will see that a 'dotty' look returns,
but only closer into the center.
By using a larger "-border " around the image being imploded, and later removing
it again, you can also warp the edges of an image, inward toward the center.
convert koala.gif -bordercolor blue -border 20x20 \
-implode .5 -shave 18x18 implode_border.jpg
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As of IM version 6.2.1 you can also use a transparent border, or image with
transparency...
convert koala.gif -bordercolor none -border 20x20 \
-implode .5 -shave 18x18 implode_border_trans.png
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Exploding Images
By using a negative value with the "-implode " operator, you can explode the image. This is
however more like magnifying the center of the image pushing all the
mid-radius pixels out toward the edge, rather than a true explosion.
convert koala.gif -implode -2 explode.jpg
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Using larger value will essentially enlarge the center most pixels of the
image into a circle two-thirds the size of the smallest image dimension.
convert koala.gif -implode -30 explode_big.jpg
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And here is a '
Super-Sampled', version.
convert koala.gif -resize 400% -implode -30 \
-resize 25% explode_big_ss.jpg
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The central color of the internal 'explosion' is set by the color of the
center of the image (or region). This means that by changing the colors
around that point before exploding, you can control a 'flash' effect of the
explosion. See
Animations below, for an animated
example of this color control.
For another example of imploded images see user
hh contributions
on Flickr.
Swirling Image Whirlpools
The "-swirl " operator
acts like a cake mixer. It will warp the image around in a circle the number
of degrees you give it as an argument.
convert koala.gif -swirl 180 swirl.jpg
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By adding a border, and combining with "-implode " you can
give the look of a whirlpool sucking the image up to oblivion.
convert koala.gif -bordercolor white -border 20x20 \
-swirl 180 -implode .3 -shave 20x20 whirlpool.jpg
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The key nature o fthis distortion is that the image will become rotated in the
center by the angle you specify, while the circlur edge (like the
Implode Operator above) remains uneffected.
At this time there is no parameter to specifiy an 'inner radius' to limit the
swirl to a ring, rather than to a full disk.
I have animated these swirling effects, which you can see below in
Animations.
Animations (fun examples)
To finish off with lets generate some GIF animations of some of these
distorts. For these I generated some simple shells scripts to generate the
animated image, which you can also download and play with, using your own
test images.
This brings me to an important point. If generating a series of images using
these distorts, it is better to always distort from the original starting
image, rather than incrementally distort the image over-n-over.
This is especially true of rotated images where there is some blurring of the
result, though minimal in any individual operation, If you do it over an over
however, this is the results.
All the scripts use a '
Generated "convert
" Command'
technique, to create the animation. That is a shell script creates a long
single command, which is then executed. This avoids the need to generate
temporary files, though can be difficult to debug.
Another alernative is to use a method known as a
MIFF Image Streaming, which generates
an individual images in a loop, and 'pipes' it into a final 'merging' command.
This is demonstrated more clearly in the examples
Programmed Positioning of Layered Images and
Pins in a Map.
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The shell script "animate_mixer "
each frame is generated by using "-swirl " on the original image.
The swirl is animated in one direction, then back again to form a continuous
cycle. This is actually a very typical example warping animation in IM.
A variation of this is to have the animation un-warp into a different
but similar image.
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The shell script "animate_whirlpool ", not only uses "-swirl " on each image frame,
but also uses "-implode "
with an increasing argument size, as well.
I used a 'lightblue ' border color for the added space used to
show that the whole image will be 'sucked down the drain', though I should
have used the same white background color instead, for a better, more
realistic effect.
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An explosion in the middle of the image (see script "animate_explode ". The image is again enlarged so the whole
image is exploded, and a colored dot is drawn at the center to define the
final color.
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Using the shell script "animate_flex "
the center of the image is flexed up and down by changing the amplitude of the
"-wave " function both
positive and negative.
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Using the shell script "animate_flag "
I create a 'offset wave' animation to make the image wave like a flag.
The animation can be improved by also vertically offsetting each frame of the
image so the left hand edge remains constant, and maybe adding a flag pole.
However that requires you to mathematically determine that offset, which can
be tricky.
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The script "animate_rotate "
generated this rotating animation, but crops each frame with the original image
as described above to preserve the original image size.
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As a comparison here is a koala rotation generated using the default settings
and the "-distort SRT {angle} " command. The script use to
generate it is "animate_distort_rot ". Note how much sharper the image is
using this method of rotation, and the lack of rotational 'jitter' that is
evident in the previous version.
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Bonus Animations and Movies
As a bonus Florent Monnier from France created a neat video using the
"-swirl
" distortion
operator, made using an IM OCaml API script. Select the GIF animation to the
right to download the full version of the video. You can also have a look at
his notes about the video.
Can you make a good video demonstrating a distortion map technique? Do you
know of one elsewhere on the net? Mail me.
Created: 14 January 2009 (distorts sub-division)
Updated: 11 October 2010
Author: Anthony Thyssen, <Anthony.Thyssen@gmail.com>
Examples Generated with:
![[version image]](version.gif)
URL: https://legacy.imagemagick.org/Usage/warping/