MagickCore 6.9.13
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composite-private.h
1/*
2 Copyright 1999 ImageMagick Studio LLC, a non-profit organization
3 dedicated to making software imaging solutions freely available.
4
5 You may not use this file except in compliance with the License. You may
6 obtain a copy of the License at
7
8 https://imagemagick.org/script/license.php
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15
16 MagickCore image composite private methods.
17*/
18#ifndef MAGICKCORE_COMPOSITE_PRIVATE_H
19#define MAGICKCORE_COMPOSITE_PRIVATE_H
20
21#include "magick/artifact.h"
22#include "magick/color.h"
23#include "magick/image.h"
24#include "magick/image-private.h"
25#include "magick/pixel-private.h"
26
27#if defined(__cplusplus) || defined(c_plusplus)
28extern "C" {
29#endif
30
31/*
32 ImageMagick Alpha Composite Inline Methods (special export)
33*/
34static inline MagickRealType RoundToUnity(const MagickRealType value)
35{
36 return(value < 0.0 ? 0.0 : (value > 1.0) ? 1.0 : value);
37}
38
39static inline MagickRealType MagickOver_(const MagickRealType p,
40 const MagickRealType alpha,const MagickRealType q,const MagickRealType beta)
41{
42 MagickRealType
43 Da,
44 Sa;
45
46 Sa=1.0-QuantumScale*alpha;
47 Da=1.0-QuantumScale*beta;
48 return(Sa*p+Da*q*(1.0-Sa));
49}
50
51static inline void MagickCompositeOver(const PixelPacket *p,
52 const MagickRealType alpha,const PixelPacket *q,const MagickRealType beta,
53 PixelPacket *composite)
54{
55 MagickRealType
56 Da,
57 gamma,
58 Sa;
59
60 /*
61 Compose pixel p over pixel q with the given opacities.
62 */
63 Sa=1.0-QuantumScale*alpha;
64 Da=1.0-QuantumScale*beta;
65 gamma=Sa+Da-Sa*Da;
66#if !defined(MAGICKCORE_HDRI_SUPPORT)
67 SetPixelOpacity(composite,ClampToQuantum(QuantumRange*(1.0-
68 RoundToUnity(gamma))));
69 gamma=PerceptibleReciprocal(gamma);
70 SetPixelRed(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType)
71 GetPixelRed(p),alpha,(MagickRealType) GetPixelRed(q),beta)));
72 SetPixelGreen(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType)
73 GetPixelGreen(p),alpha,(MagickRealType) GetPixelGreen(q),beta)));
74 SetPixelBlue(composite,ClampToQuantum(gamma*MagickOver_((MagickRealType)
75 GetPixelBlue(p),alpha,(MagickRealType) GetPixelBlue(q),beta)));
76#else
77 SetPixelOpacity(composite,(MagickRealType) QuantumRange*(1.0-
78 RoundToUnity(gamma)));
79 gamma=PerceptibleReciprocal(gamma);
80 SetPixelRed(composite,gamma*MagickOver_((MagickRealType)
81 GetPixelRed(p),alpha,(MagickRealType) GetPixelRed(q),beta));
82 SetPixelGreen(composite,gamma*MagickOver_((MagickRealType)
83 GetPixelGreen(p),alpha,(MagickRealType) GetPixelGreen(q),beta));
84 SetPixelBlue(composite,gamma*MagickOver_((MagickRealType)
85 GetPixelBlue(p),alpha,(MagickRealType) GetPixelBlue(q),beta));
86#endif
87}
88
89static inline void MagickPixelCompositeOver(const MagickPixelPacket *p,
90 const MagickRealType alpha,const MagickPixelPacket *q,
91 const MagickRealType beta,MagickPixelPacket *composite)
92{
93 MagickRealType
94 Da,
95 gamma,
96 Sa;
97
98 /*
99 Compose pixel p over pixel q with the given opacities.
100 */
101 Sa=1.0-QuantumScale*alpha;
102 Da=1.0-QuantumScale*beta;
103 gamma=Sa+Da-Sa*Da;
104 composite->opacity=(MagickRealType) QuantumRange*(1.0-RoundToUnity(gamma));
105 gamma=PerceptibleReciprocal(gamma);
106 composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
107 composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
108 composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta);
109 if (q->colorspace == CMYKColorspace)
110 composite->index=gamma*MagickOver_(p->index,alpha,q->index,beta);
111}
112
113static inline void MagickPixelCompositePlus(const MagickPixelPacket *p,
114 const MagickRealType alpha,const MagickPixelPacket *q,
115 const MagickRealType beta,MagickPixelPacket *composite)
116{
117 MagickRealType
118 Da,
119 gamma,
120 Sa;
121
122 /*
123 Add two pixels with the given opacities.
124 */
125 Sa=1.0-QuantumScale*alpha;
126 Da=1.0-QuantumScale*beta;
127 gamma=RoundToUnity(Sa+Da); /* 'Plus' blending -- not 'Over' blending */
128 composite->opacity=(MagickRealType) QuantumRange*(1.0-RoundToUnity(gamma));
129 gamma=PerceptibleReciprocal(gamma);
130 composite->red=gamma*(Sa*p->red+Da*q->red);
131 composite->green=gamma*(Sa*p->green+Da*q->green);
132 composite->blue=gamma*(Sa*p->blue+Da*q->blue);
133 if (q->colorspace == CMYKColorspace)
134 composite->index=gamma*(Sa*p->index+Da*q->index);
135}
136
137/*
138 Blend pixel colors p and q by the amount given.
139*/
140static inline void MagickPixelCompositeBlend(const MagickPixelPacket *p,
141 const MagickRealType alpha,const MagickPixelPacket *q,
142 const MagickRealType beta,MagickPixelPacket *composite)
143{
144 MagickPixelCompositePlus(p,(MagickRealType) QuantumRange-alpha*
145 ((MagickRealType) QuantumRange-p->opacity),q,(MagickRealType)
146 QuantumRange-beta*((MagickRealType) QuantumRange-q->opacity),composite);
147}
148
149/*
150 Blend pixel colors p and q by the amount given and area.
151*/
152static inline void MagickPixelCompositeAreaBlend(const MagickPixelPacket *p,
153 const MagickRealType alpha,const MagickPixelPacket *q,
154 const MagickRealType beta,const MagickRealType area,
155 MagickPixelPacket *composite)
156{
157 MagickPixelCompositePlus(p,(MagickRealType) QuantumRange-(1.0-area)*
158 ((MagickRealType) QuantumRange-alpha),q,(MagickRealType) QuantumRange-
159 area*((MagickRealType) QuantumRange-beta),composite);
160}
161
162#if defined(__cplusplus) || defined(c_plusplus)
163}
164#endif
165
166#endif