ok, I understand that *all * the junk in the imageMagick folder is in fact needed.
in that case simple passing ImageMagick-6.8.6-9-Q16-x64-dll.exe to the art team should be sufficient.
the image magick downloads I can locate form the download page do not appear to include these portable or dll versions.
at least, a download of such is not easily identifiable by the link names.
where do I find the dll version?
where do I find the portable version?
1.) NVIDIA tools include a DXT5n compression setting for compressing normal maps -which is useful as normal maps require careful compression to preserve the normal data. any such options for imagemagick?
2.) Some utilities allow specifying the number of mip levels. at my studio ...
I'm building art tools for game development I use ImageMagick command lines to process some of the textures.
Now I'm faced with building the tool installs for the art team, and I'd prefer to keep it a lightweight as possible. I see the install folder for IamgeMagick is around 50 MB
There are a few command line tools for dds conversion.
Nvidia has nvconvert, part of Nvidia texture tools https://code.google.com/p/nvidia-texture-tools/ ATI hasTheConversionator ( which i am using) http://developer.amd.com/resources/archive/archived-tools/gpu-tools-archive/the-compressonator ...
I'm new to image magick, working on a game texture tool for my studio
I need a batch-able tool that can take 4 layered 1024 tiffs: filename_diffuse.tif (24bit) filename_emissive.tif (8bit grayscale) filename_normal.tif (24bit) filename_specular.tif (8bit grayscale)